Unearth

NZ$55.00
Only 1 available

"Long ago, your ancestors built great cities across the world. Now your tribe of Delvers must explore forests, deserts, islands, caverns, and mountains to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age."

Unearth, a dice placement game for 2-4 players, is easy to learn but full of surprises that will engage gamers at all levels. In Unearth, five dice represent your team of Delvers. Players take turns rolling dice to claim Ruins, using Delver Cards to enhance their efforts. High rolls help players claim Ruins to earn points. Low rolls allow players to uncover Stones, used to rebuild ancient Wonders that grant special abilities. Ruins and Wonders can each help you win, but players must decide how to balance these two paths to victory.

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"Long ago, your ancestors built great cities across the world. Now your tribe of Delvers must explore forests, deserts, islands, caverns, and mountains to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age."

Unearth, a dice placement game for 2-4 players, is easy to learn but full of surprises that will engage gamers at all levels. In Unearth, five dice represent your team of Delvers. Players take turns rolling dice to claim Ruins, using Delver Cards to enhance their efforts. High rolls help players claim Ruins to earn points. Low rolls allow players to uncover Stones, used to rebuild ancient Wonders that grant special abilities. Ruins and Wonders can each help you win, but players must decide how to balance these two paths to victory.

"Long ago, your ancestors built great cities across the world. Now your tribe of Delvers must explore forests, deserts, islands, caverns, and mountains to find these lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age."

Unearth, a dice placement game for 2-4 players, is easy to learn but full of surprises that will engage gamers at all levels. In Unearth, five dice represent your team of Delvers. Players take turns rolling dice to claim Ruins, using Delver Cards to enhance their efforts. High rolls help players claim Ruins to earn points. Low rolls allow players to uncover Stones, used to rebuild ancient Wonders that grant special abilities. Ruins and Wonders can each help you win, but players must decide how to balance these two paths to victory.

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