Sea Change

NZ$24.00

A trick-taking game for the whole family - and some friends! Can be played from 1 to 8 players in teams or for themselves! Win each round by collecting cards with positive points, and avoiding those with negative points. Trigger a "Sea Change" by matching the number on the last card played and the trump suit changes mid-trick. At the end of the round the 0 of trump is worth 5 bonus points, while all other 0s are worthless. With an easily scalable deck, players are dealt a hand of ten cards and must contribute one to each trick. Play follows the standard trick taking formula, but the addition of positive and negative point values, and the ability to "Sea Change" means that no hand is a dud, and players will be engaged from start to finish

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A trick-taking game for the whole family - and some friends! Can be played from 1 to 8 players in teams or for themselves! Win each round by collecting cards with positive points, and avoiding those with negative points. Trigger a "Sea Change" by matching the number on the last card played and the trump suit changes mid-trick. At the end of the round the 0 of trump is worth 5 bonus points, while all other 0s are worthless. With an easily scalable deck, players are dealt a hand of ten cards and must contribute one to each trick. Play follows the standard trick taking formula, but the addition of positive and negative point values, and the ability to "Sea Change" means that no hand is a dud, and players will be engaged from start to finish

A trick-taking game for the whole family - and some friends! Can be played from 1 to 8 players in teams or for themselves! Win each round by collecting cards with positive points, and avoiding those with negative points. Trigger a "Sea Change" by matching the number on the last card played and the trump suit changes mid-trick. At the end of the round the 0 of trump is worth 5 bonus points, while all other 0s are worthless. With an easily scalable deck, players are dealt a hand of ten cards and must contribute one to each trick. Play follows the standard trick taking formula, but the addition of positive and negative point values, and the ability to "Sea Change" means that no hand is a dud, and players will be engaged from start to finish

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