Nucleum
Become the leader of the industrial revolution in an alternative timeline.
1-4 Players | 60-150 Mins | Ages 14+
Features: Action Retrieval, Connections, Contracts, End Game Bonuses, Hand Management, Income, Market, Network and Route Building, Solo / Solitaire Game, Tech Trees / Tech Tracks, Variable Player Powers
Theme: Economic, Industry / Manufacturing, Science Fiction, Transportation
Designers: Simone Luciani (Tzol’kin, Grand Austria Hotel, Lorenzo il Magnifico, Barrage) & Dávid Turczi (Anachrony, Imperium, Kitchen Rush, Dice Settlers)
Description:
Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).
Players earn victory points by developing their networks, building and powering urban buildings, securing contracts, and meeting milestones (randomized endgame goals). Each player also gets unique asymmetric technologies, giving them special powers when unlocked. Gameplay is continuous; players take turns one after another with no rounds or phases.
Contents:
2 Rulebooks
8 Player aids
1 Game Board
1 Side Board
4 Double layered Player Boards
4 Experiment Boards
200+ cardboard tiles, including:
16 Mine Tiles
8 Milestone Tiles
50 Contract Tiles
58 Urban Tiles
70+ Action Tiles
60+ Thalers
40+ Achievement Tokens
28 Cards
72 Worker Meeples
4 Custom Printed Wooden Nucleums
16 Custom Printed Wooden Turbines
5 Custom Printed Wooden Discs
24 Wooden Cubes
24 Wooden Stars
12 Large Wooden Cubes
4 Wooden Discs
5 Power Plant stands
1 Die
Become the leader of the industrial revolution in an alternative timeline.
1-4 Players | 60-150 Mins | Ages 14+
Features: Action Retrieval, Connections, Contracts, End Game Bonuses, Hand Management, Income, Market, Network and Route Building, Solo / Solitaire Game, Tech Trees / Tech Tracks, Variable Player Powers
Theme: Economic, Industry / Manufacturing, Science Fiction, Transportation
Designers: Simone Luciani (Tzol’kin, Grand Austria Hotel, Lorenzo il Magnifico, Barrage) & Dávid Turczi (Anachrony, Imperium, Kitchen Rush, Dice Settlers)
Description:
Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).
Players earn victory points by developing their networks, building and powering urban buildings, securing contracts, and meeting milestones (randomized endgame goals). Each player also gets unique asymmetric technologies, giving them special powers when unlocked. Gameplay is continuous; players take turns one after another with no rounds or phases.
Contents:
2 Rulebooks
8 Player aids
1 Game Board
1 Side Board
4 Double layered Player Boards
4 Experiment Boards
200+ cardboard tiles, including:
16 Mine Tiles
8 Milestone Tiles
50 Contract Tiles
58 Urban Tiles
70+ Action Tiles
60+ Thalers
40+ Achievement Tokens
28 Cards
72 Worker Meeples
4 Custom Printed Wooden Nucleums
16 Custom Printed Wooden Turbines
5 Custom Printed Wooden Discs
24 Wooden Cubes
24 Wooden Stars
12 Large Wooden Cubes
4 Wooden Discs
5 Power Plant stands
1 Die
Become the leader of the industrial revolution in an alternative timeline.
1-4 Players | 60-150 Mins | Ages 14+
Features: Action Retrieval, Connections, Contracts, End Game Bonuses, Hand Management, Income, Market, Network and Route Building, Solo / Solitaire Game, Tech Trees / Tech Tracks, Variable Player Powers
Theme: Economic, Industry / Manufacturing, Science Fiction, Transportation
Designers: Simone Luciani (Tzol’kin, Grand Austria Hotel, Lorenzo il Magnifico, Barrage) & Dávid Turczi (Anachrony, Imperium, Kitchen Rush, Dice Settlers)
Description:
Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).
Players earn victory points by developing their networks, building and powering urban buildings, securing contracts, and meeting milestones (randomized endgame goals). Each player also gets unique asymmetric technologies, giving them special powers when unlocked. Gameplay is continuous; players take turns one after another with no rounds or phases.
Contents:
2 Rulebooks
8 Player aids
1 Game Board
1 Side Board
4 Double layered Player Boards
4 Experiment Boards
200+ cardboard tiles, including:
16 Mine Tiles
8 Milestone Tiles
50 Contract Tiles
58 Urban Tiles
70+ Action Tiles
60+ Thalers
40+ Achievement Tokens
28 Cards
72 Worker Meeples
4 Custom Printed Wooden Nucleums
16 Custom Printed Wooden Turbines
5 Custom Printed Wooden Discs
24 Wooden Cubes
24 Wooden Stars
12 Large Wooden Cubes
4 Wooden Discs
5 Power Plant stands
1 Die