Inventors of South Tigris
Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay?
The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game’s end. Points are primarily gained by Inventing, Building, Testing, and Publishing Devices. Players can also score points by training their Craftspeople, developing their Workshops, Researching, and Influencing the 3 scientific Guilds.
Features
New stand-alone game in the South Tigris trilogy!
Clever dice mechanisms whereby players can customize their pool of dice throughout the game.
An innovative resource management system where players upskill their craftspeople as they build and publish their various devices.
The huge variability, strategic depth, and multiple paths to victory make the game massively replayable.
Packed with plenty of positive player interactions thanks to the shared infrastructure, and many off-turn benefits.
Intuitive and easy to use solo mode.
Contents Summary
13 Workers
4 Royalties Markers
102 Influence
16 Tents
120 Dice
4 Ships
24 Craftspeople
1 First Player Marker
4 Tent Tiles
8 Pass Tiles
20 Tower Tiles
27 Invention Tiles
27 Research Tiles
42 Workshop Tiles
6 Starting Workshop Tiles
8 Camel Tiles
3 Dummy Tokens
50 Silver
44 Device Cards
6 Setup Cards
4 Player Aids
1 Reference Card
15 Scheme Cards
6 Dummy Cards
1 Score Pad
18 Device Boards
4 Player Boards
1 Main Board
1 Rulebook
At a Glance:
Number of Players: 1-4
For Ages: 12+
Playing Time: 90-120 min
Game Type: Strategy Euro Game
Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay?
The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game’s end. Points are primarily gained by Inventing, Building, Testing, and Publishing Devices. Players can also score points by training their Craftspeople, developing their Workshops, Researching, and Influencing the 3 scientific Guilds.
Features
New stand-alone game in the South Tigris trilogy!
Clever dice mechanisms whereby players can customize their pool of dice throughout the game.
An innovative resource management system where players upskill their craftspeople as they build and publish their various devices.
The huge variability, strategic depth, and multiple paths to victory make the game massively replayable.
Packed with plenty of positive player interactions thanks to the shared infrastructure, and many off-turn benefits.
Intuitive and easy to use solo mode.
Contents Summary
13 Workers
4 Royalties Markers
102 Influence
16 Tents
120 Dice
4 Ships
24 Craftspeople
1 First Player Marker
4 Tent Tiles
8 Pass Tiles
20 Tower Tiles
27 Invention Tiles
27 Research Tiles
42 Workshop Tiles
6 Starting Workshop Tiles
8 Camel Tiles
3 Dummy Tokens
50 Silver
44 Device Cards
6 Setup Cards
4 Player Aids
1 Reference Card
15 Scheme Cards
6 Dummy Cards
1 Score Pad
18 Device Boards
4 Player Boards
1 Main Board
1 Rulebook
At a Glance:
Number of Players: 1-4
For Ages: 12+
Playing Time: 90-120 min
Game Type: Strategy Euro Game
Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay?
The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game’s end. Points are primarily gained by Inventing, Building, Testing, and Publishing Devices. Players can also score points by training their Craftspeople, developing their Workshops, Researching, and Influencing the 3 scientific Guilds.
Features
New stand-alone game in the South Tigris trilogy!
Clever dice mechanisms whereby players can customize their pool of dice throughout the game.
An innovative resource management system where players upskill their craftspeople as they build and publish their various devices.
The huge variability, strategic depth, and multiple paths to victory make the game massively replayable.
Packed with plenty of positive player interactions thanks to the shared infrastructure, and many off-turn benefits.
Intuitive and easy to use solo mode.
Contents Summary
13 Workers
4 Royalties Markers
102 Influence
16 Tents
120 Dice
4 Ships
24 Craftspeople
1 First Player Marker
4 Tent Tiles
8 Pass Tiles
20 Tower Tiles
27 Invention Tiles
27 Research Tiles
42 Workshop Tiles
6 Starting Workshop Tiles
8 Camel Tiles
3 Dummy Tokens
50 Silver
44 Device Cards
6 Setup Cards
4 Player Aids
1 Reference Card
15 Scheme Cards
6 Dummy Cards
1 Score Pad
18 Device Boards
4 Player Boards
1 Main Board
1 Rulebook
At a Glance:
Number of Players: 1-4
For Ages: 12+
Playing Time: 90-120 min
Game Type: Strategy Euro Game