I Would Kill Hitler - A Party Game of Hilarious Hypotheticals

NZ$69.00

The game is simple! Players answer "What Would You Do?" to original hypotheticals using the cards in their hands to help tell their story.

Each round a judge will read a hypothetical dilemma from the deck, and the remaining players will use one of their Plot Cards to inspire an "on-the-spot" story. 

How to Play:

1. All players have 5 Plot Cards in hand.

2. Plot Cards are items, POVs, dialogue, people, or story elements you MUST include in your story if played.

3. There will be one judge per round who will read the Hypothetical Card to the group.

4. Players then select one Plot Card from their hand. They MUST incorporate it into their story.

5. The judge decides who's story was funniest, most realistic, or most plausible. That player wins the round.

6. The winning player keeps the hypothetical card to track their score.

7. After a player collects 5 Hypothetical Cards, that player wins the game.

Quantity:
Add To Cart

The game is simple! Players answer "What Would You Do?" to original hypotheticals using the cards in their hands to help tell their story.

Each round a judge will read a hypothetical dilemma from the deck, and the remaining players will use one of their Plot Cards to inspire an "on-the-spot" story. 

How to Play:

1. All players have 5 Plot Cards in hand.

2. Plot Cards are items, POVs, dialogue, people, or story elements you MUST include in your story if played.

3. There will be one judge per round who will read the Hypothetical Card to the group.

4. Players then select one Plot Card from their hand. They MUST incorporate it into their story.

5. The judge decides who's story was funniest, most realistic, or most plausible. That player wins the round.

6. The winning player keeps the hypothetical card to track their score.

7. After a player collects 5 Hypothetical Cards, that player wins the game.

The game is simple! Players answer "What Would You Do?" to original hypotheticals using the cards in their hands to help tell their story.

Each round a judge will read a hypothetical dilemma from the deck, and the remaining players will use one of their Plot Cards to inspire an "on-the-spot" story. 

How to Play:

1. All players have 5 Plot Cards in hand.

2. Plot Cards are items, POVs, dialogue, people, or story elements you MUST include in your story if played.

3. There will be one judge per round who will read the Hypothetical Card to the group.

4. Players then select one Plot Card from their hand. They MUST incorporate it into their story.

5. The judge decides who's story was funniest, most realistic, or most plausible. That player wins the round.

6. The winning player keeps the hypothetical card to track their score.

7. After a player collects 5 Hypothetical Cards, that player wins the game.

Ultimate Werewolf Revised Edition
NZ$36.00
Coup Reformation
NZ$29.00
Grab & Game - Exploding Kittens
NZ$23.00
Getting Lost - Cycling Edition
NZ$26.00
Love Duels The Ultimate Date Night Game
NZ$46.00