Garden Guests

NZ$79.00
Only 1 available

Players will compete to form a continuous path across the garden board featuring beautiful paper cut art.

Each team (a team can be 1 or multiple players) will be able to draw cards, give cards to a teammate, or use their cards to build a tower or extend their path.

Towers are necessary in order to create a path between your base and a tower, or from one tower to another. But be careful, if you haven't connected a tower yet, your opponents can take it if they have cards to make a larger tower.

To make a path a player must play cards that match the colors of each space in the path. Once a path is made, it is permanent and your opponent may have to wind their own path around yours!

The first team to make a path all the way across the board wins!

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Players will compete to form a continuous path across the garden board featuring beautiful paper cut art.

Each team (a team can be 1 or multiple players) will be able to draw cards, give cards to a teammate, or use their cards to build a tower or extend their path.

Towers are necessary in order to create a path between your base and a tower, or from one tower to another. But be careful, if you haven't connected a tower yet, your opponents can take it if they have cards to make a larger tower.

To make a path a player must play cards that match the colors of each space in the path. Once a path is made, it is permanent and your opponent may have to wind their own path around yours!

The first team to make a path all the way across the board wins!

Players will compete to form a continuous path across the garden board featuring beautiful paper cut art.

Each team (a team can be 1 or multiple players) will be able to draw cards, give cards to a teammate, or use their cards to build a tower or extend their path.

Towers are necessary in order to create a path between your base and a tower, or from one tower to another. But be careful, if you haven't connected a tower yet, your opponents can take it if they have cards to make a larger tower.

To make a path a player must play cards that match the colors of each space in the path. Once a path is made, it is permanent and your opponent may have to wind their own path around yours!

The first team to make a path all the way across the board wins!

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